Posted 18 April 2010 - 04:26 AM
Fellow Wood Badgers,
I've seen the Wood Badge game show and "Win All You Can" played a few times.
At this point of the course, it places pressure on the patrols again, and put them back into the storming, norming phase. I've only attended full week course, but I believe this is Friday night (on the two weekend courses), which is after a month of socializing, laughing and maybe some team building by patrol members.
One Wood Badge game show was played high tech, with powerpoint and buzzers. The timing allowed for alot of arguments about correct answers. The patrols were already steaming by the time they started "Win All You Can".
On another occasion, the Wood Badge Game show was a hilarious fun. Instead of electric buzzers, the patrols had bells and bicycle horns. The questions were written on the back large colored bills, (1, 10, 100, etc). After the correct (or close to correct) answer, the host would throw the monopoly money at them. It was so fast pace, they never had time to count how much the won. But the participants were laughing and eager to earn more money.
On another occasion, as the class moved into the "Win All You Can", the game was so slow. The negotiator was allowed a minute. The patrols were allowed a minute to decide what card to display, and the call to display them now took about 30 seconds. It took about 3 rounds to understand the mission for the game, but the game still went on for about 9 rounds.
On another occasion, this game started less than a minute after the game show. Instructions were given our very quickly, no review. The negotiator was told they'd have 30 seconds, it lasted about 15 seconds. They were told the patrols had 10 seconds to decide with the negotiator. That lasted about 3-4 seconds. And the patrols were told to display their cards immediately. Essentially, the second version of the game was played so fast, the patrols did not have time to decide, they did not have time to make a rational thought, it was pretty much instinct reaction. When the game is played in a quick action of the game, without time for a patrol to discuss and decide may lead to selfish actions.
Now, I expect there is some difference in the debrief that is explained at the Course Directors Conference. Sometimes it may be more of a harsh "what were you thinking!?" and "You should be ashamed of yourself!" and "Your patrol is so horribly greedy!". To the extent that it may anger the participants. I personally don't think the debrief should even begin to follow that thread, but the usually do.
Whereas the debrief should serve as a reminder. "Scouting can be for every boy" and "Every Scout/Venturer can really benefit from Scouting and Venturing programs".
The game and exercise can be a fun event. And the debrief can serve a valuable purpose, if it is educational and not shameful.
Scouting Forever and Venture On!